Juice it or lose it - a talk by Martin Jonasson & Petri Purho
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by Super User, 6 years ago
Fork us on github: https://github.com/grapefrukt/juicy-breakout
"A juicy game feels alive and responds to everything you do
tons of cascading action and response for minimal user input. "
Big thanks to Niklas Ström for making music and sound effects for us and to Stina for filming.
References:
http://www.robertpenner.com/easing/
http://www.game-feel.com/
http://www.gamasutra.com/view/feature/2438/how_to_prototype_a_game_in_under_7_.php
http://sol.gfxile.net/interpolation/
Emily Short - Make it juicy!
http://emshort.wordpress.com/2008/05/24/make-it-juicy/
12 Principles of Animation
http://minyos.its.rmit.edu.au/aim/a_notes/anim_principles.html
The Art of Diablo 3
http://gdcvault.com/play/1015306/The-Art-of-Diablo
Easing related:
https://www.evernote.com/shard/s1/note/c1b7f010-4564-46d9-a8c2-083d8e014b93/closetgeekshow/interactive_linkbomb#b=17e9243e-1ea9-4c2d-a6f3-48fed720f3f6&n=c1b7f010-4564-46d9-a8c2-083d8e014b93
http://blogs.msdn.com/b/shawnhar/archive/2007/05/03/transitions-part-one-the-importance-of-curves.aspx
http://www.timotheegroleau.com/Flash/experiments/easing_function_generator.htm
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