Choice Paralysis - Too Much of a Good Thing - Extra Credits

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by Super User, 7 years ago
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Game designers must decide how to segment and present choices so that the player isn't overwhelmed. From character creation to strategy, there's a lot of complexity to the user experience.
Also, this is Dan's last Extra Credits episode. Next week we'll be introducing a new narrator/show host, Matt. Thanks to Daniel and Carrie Floyd for making Extra Credits awesome all these years.

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